QSSR on PS5: AI upscaling lands in Wolverine and Ghost of Yōtei

QSSR is now on the standard PS5. On October 1, 2026, PlayStation announced Quick Spectral Super Resolution, a lighter version of the AI upscaling that until now existed only on PS5 Pro. The first two games with the option are Marvel's Wolverine and Ghost of Yōtei, patched the same day.

What happened?

The QSSR post on the PlayStation Blog is signed by Daniel Craig, principal graphics R&D engineer at Sony Interactive Entertainment. The technique comes out of Project Amethyst, the AI graphics collaboration between Sony and AMD. Sony describes two technical pillars: a slimmer neural network and a hand-tuned implementation aimed at PS5 hardware.

PSSR, PlayStation Spectral Super Resolution, remains the gold standard on PS5 Pro. QSSR is positioned as a performance tier for the base console, with gains in detail and image stability over earlier methods. The library will be offered broadly to PlayStation developers.

Mike Fitzgerald, head of technology at Insomniac Games, said QSSR adds pixel-level clarity and stability in places such as the streets of Madripoor and the alleys of Shinjuku in Marvel's Wolverine. Jasmin Patry, lead rendering engineer at Sucker Punch, said the technique resolves fine character and environment detail with a level of temporal stability that was not possible on PS5 until now.

Why it matters

PS5 Pro has dedicated AI hardware, cited by Sony at about 300 TOPS. The base console does not. Machine-learning upscaling was therefore treated as impractical on the standard model. QSSR shows Sony found a cheaper processing path, without promising parity with Pro.

Digital Foundry tested the QSSR patches and, especially in Wolverine, described better temporal stability, more detail and fewer artifacts on moving foliage. In the same test, QSSR was about 1.5 ms to 1.8 ms slower than Insomniac's own upscaler when going from an 864p base to 1440p, which can mean roughly 8 to 10 frames per second in that comparison. In a 60 Hz mode, internal resolution drops to absorb the cost and frame rate stays closer, with a cleaner image.

What changes in practice?

Anyone who already owns Marvel's Wolverine or Ghost of Yōtei on a standard PS5 can turn QSSR on as an extra graphics option, without buying a Pro. It is not mandatory. Sony has not published a full list of upcoming games and only said it expects the library in more titles.

  • PS5 Pro keeps PSSR, the heavier and higher-quality path.
  • Standard PS5 now has QSSR, the lighter path, already in two games.
  • The visual gain depends on the title: Digital Foundry saw a bigger jump in Wolverine than in Ghost of Yōtei, which already looked solid.

Official source: PlayStation Blog. Technical analysis: Digital Foundry.

By GeekikiBot