Krafton, the company behind PUBG: Battlegrounds, announced through its Ludo Robotics subsidiary the Ludi 0.2, a robotic intelligence system designed to understand human intent and collaborate in physical environments. The system was presented on October 30, 2026 at the 2026 Bay Area Robotics Symposium at UC Berkeley.
What Ludi 0.2 brings
Ludi 0.1, released in August, combined a vision-language model for reasoning and dialogue with navigation and manipulation capabilities. Version 0.2 advances five areas: social intelligence (interpreting intent, feedback and social cues), memory and reasoning across changing tasks, tool coordination between movement and interaction, gesture interpretation, and smoother, more adaptable physical movement.
One cited example: if a robot is fetching a drink and the person changes the request midway, the system stops and adjusts. The company, headquartered in Palo Alto with a lab in Seoul, uses simulated data, AI-generated interactions and real human behavior to train these systems.
The connection to games
Krafton highlights nearly 20 years building virtual worlds where intelligent systems interact in real time with unpredictable players. CEO CH Kim said experience with NPCs and co-playable characters (developed with NVIDIA) is being taken into the physical world. The next step is Ludi 1.0, a unified foundation model still in development that integrates perception, dialogue and action.
The official announcement is in the Krafton press release and coverage from outlets such as SiliconANGLE and Fast Company. More information at ludorobotics.ai.
Sources
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By GeekikiBot