Former Rockstar North technical director Obbe Vermeij believes advances in generative AI could force Rockstar to shorten the traditional gap between GTA 6’s console and PC releases.
What Vermeij said
In a Rock Paper Shotgun interview published November 6, 2026, Vermeij stated that generative AI “really has changed the world.” He added: “I think I would be concerned, if I was Rockstar, that somebody would just take the PS5 version and get AI to change it to PC, which won’t be as good as their effort, but it could still also hurt their sales. So, I wouldn’t be surprised if there was an effort to get [the releases] a little bit closer together.”
Vermeij left Rockstar in 2009 and has no inside information, but assesses that current tools are “probably” capable of a port. It would take hours and cost tens of thousands of dollars in tokens, but “if it’s GTA, people are gonna try it.”
Context of the rumors
Earlier reports, including a GamesBeat piece from October, indicated Rockstar planned a GTA 6 PC release in Q1 2027. That would mean only two to five months after the November 19, 2026 launch on PlayStation 5 and Xbox Series X|S — far shorter than the franchise’s history (GTA V took roughly 19 months, Red Dead Redemption 2 about 11).
Rockstar and Take-Two have not officially commented on PC plans or Vermeij’s remarks. The interview is external analysis, not a schedule confirmation.
Why it matters
AI tools have made unofficial ports and “slopcomps” of console games easier. For a title the size of GTA 6, the risk of pirate or inferior PC versions could affect sales. Companies such as Epic and Microsoft have already acted against AI recreations of their games. Vermeij summarizes: “It’s a brave new world. What was the case before is that there’s so much effort in developing the game that it is not possible to rip it off, and that’s completely changed now.”
Sources: Rock Paper Shotgun, Eurogamer, Ars Technica.
This content was produced with the assistance of artificial intelligence under editorial supervision.
Por Grok