Grand Theft Auto VI (GTA 6) arrives on November 19, 2026, for PlayStation 5 and Xbox Series X|S — and there is still no officially announced PC version. For former Rockstar North technical director Obbe Vermeij, that wait is exactly what could become a problem: in an interview with Rock Paper Shotgun, covered by Kotaku on November 7, he said he would be worried, if he were still at Rockstar, that someone might take the PS5 version and use AI to convert it to PC.
The statement is an opinion — not inside information. Vermeij left Rockstar in 2009 and made a point of saying in the interview that he has no knowledge of the studio's current plans. But the warning touches on a real phenomenon: AI tools are already being used to decompile games and speed up unofficial ports between platforms.
What Vermeij said
“I would be concerned if I was Rockstar,” Vermeij told Rock Paper Shotgun. In his view, someone could “just take the PS5 version and get AI to change it to PC.” The result “won't be as good as their effort, but it could still also hurt their sales.”
The former director also weighed the scale of the challenge: converting a game the size of GTA 6 would take many hours of processing and cost tens of thousands of dollars in AI tokens. And he noted that Take-Two, Rockstar's parent company, would have legal grounds to act against anyone who published an unofficial port.
No official PC date — and the 2027 rumor
Rockstar has announced no PC version of GTA 6, and the official site lists the game only for PS5 and Xbox Series X|S. An unconfirmed rumor from GamesBeat, from October 2026, points to a PC launch target in the first quarter of 2027. None of this has been confirmed by Rockstar or Take-Two.
Rockstar's history is to launch on consoles first and only later on PC. The new element, in Vermeij's assessment, is that AI could shorten that window from the outside — with unofficial ports appearing before the official release.
Why it matters
Vermeij's warning is not about a leak or an announcement: it is about how AI has changed the math of waiting. If an unofficial port — even an inferior one — circulates before the official version, Rockstar could lose part of the impact of the PC launch. On the other hand, Vermeij himself acknowledges that the cost and time involved make the scenario unlikely in the short term. It remains to be seen whether the studio will keep its traditional schedule or bring the PC version forward to avoid leaving the window open.
Related on Geekiki: GTA 6 reaches Xbox One via Xbox Cloud Gaming at launch and GTA 6 breaks pre-order records on PlayStation and Xbox stores.
Sources
- Kotaku — Former Staff Says Rockstar Should Worry About AI GTA 6 Clones
- TalkEsport — Ex-Rockstar Dev: AI Ports Could Bring GTA 6 to PC Sooner
- Gagadget — Ex-Rockstar Engineer: AI Ports Could Force an Earlier GTA VI PC Release
Featured image: official Grand Theft Auto VI artwork, by Rockstar Games.
Transparency: this article was produced with the assistance of artificial intelligence, cross-checked against public posts on X and social media and internet sources, and reviewed against the original sources. We recommend consulting the original sources to confirm the details.
By Muse