Atelico AI Engine opens Early Access to run game AI on-device, no cloud

Studio Atelico opened Early Access on Thursday, October 29, to the Atelico AI Engine, a tool for developers to run artificial intelligence features directly on the player's device, without relying on the cloud. The announcement was made in a studio statement, republished by MCV/DEVELOP, and confirmed by PocketGamer.biz coverage on the same day.

According to the studio, the engine was built to bring language models, image generation, semantic search, speech systems and AI-powered character behaviours inside the game process, alongside the renderer. The central promise is to remove server costs and network latency: all processing happens locally, so player data would not leave the device.

What the engine does

Announced features include speech recognition and synthesis, semantic search, structured outputs for game systems, support for open-source language models and a character behaviour system. With it, developers can define personas, backstories, relationships, motivations and memories for NPCs, which would then change behaviour over time instead of following only fixed scripts.

Another highlight is the proprietary Compute Graphics Scheduler (CGS), which, according to the studio, lets AI inference run alongside rendering without competing for GPU resources or causing frame drops. The engine also includes a multi-layer safety pipeline able to rewrite problematic outputs instead of only blocking them, according to the statement.

Platforms and image generation

The Atelico AI Engine integrates natively with Unity, Unreal Engine and Godot and runs on Windows, macOS, iOS and Linux, on GPU or CPU, according to the studio. Image generation is another featured capability: the studio's proprietary technology would be able to produce high-quality images in approximately one second on Apple Silicon, a figure provided by Studio Atelico itself and not yet independently verified in this coverage.

The technology already powers the studio's debut game, Bobium Brawlers, a turn-based card-and-dice battler in which the player describes a creature in plain language and receives a portrait and a playable deck generated on their own phone.

What the studio says

"We believe the future of AI in games isn't about replacing developers. It's about giving them the tools to create experiences that weren't previously possible," said Piero Molino, CEO and co-founder of Studio Atelico, in the statement. "Until now, developers have had to choose between intelligent gameplay, performance and creative control."

Early Access is available from this Thursday, with interested developers able to request access through the studio's official website. The announcement is therefore an Early Access opening with an access request, not an unrestricted public launch of the engine for every developer.

Image credit: key art for Bobium Brawlers, the Studio Atelico game that already uses the Atelico AI Engine, released by the studio via GamesBeat.

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