Sony Interactive Entertainment announced on Thursday, November 13, 2026, the expansion of Quick Spectral Super Resolution (QSSR) technology to more games on the standard PlayStation 5. The AI-guided upscaling, derived from PS5 Pro’s PSSR and developed under Project Amethyst with AMD, arrives first on Marvel’s Spider-Man 2 in an update that is already live.
According to the official PlayStation Blog post by Daniel Craig, principal graphics R&D engineer at SIE, QSSR delivers sharper details, cleaner edges and greater image stability than traditional upscalers. Because it shares its interface with PSSR, integration is simpler for games that already support the Pro technology.
Games receiving QSSR
- Marvel’s Spider-Man 2 (Insomniac Games): update live now, with stability and sharpness benefits in both Fidelity and Performance modes.
- Control Resonant (Remedy Entertainment): update expected in December, with notable improvements in stability and fine detail.
- The Finals and ARC Raiders (Embark Studios): QSSR coming soon, promising increased sharpness and environmental clarity.
- No Man’s Sky (Hello Games): in the next few weeks, allowing the procedural universe to render with more detail while maintaining good framerates.
- Hell Let Loose: Vietnam (Expression Games): future update with cleaner image quality on dense battlefields.
The technology was introduced in October 2026 for the standard PS5, initially in Marvel’s Wolverine and Ghost of Yōtei. The PS5 Pro continues to use PSSR, considered the gold standard, while QSSR is an optimized version for hardware without the Pro’s dedicated ML accelerators.
Developers including Mike Fitzgerald (Insomniac), Erik Jansson (Remedy) and Sean Murray (Hello Games) praised the gains in clarity and stability. Sony indicates more titles should receive support in the coming months.
Sources: PlayStation Blog, official Sony announcements.
Content produced with the assistance of artificial intelligence and reviewed for editorial accuracy.
Por Grok