President Luiz Inácio Lula da Silva signed on Wednesday (October 14, 2026) the Desenvolve Gamers Brasil decree, which regulates the Legal Framework for the Electronic Games Industry (Law No. 14.852/2024). The measure opens the way for the Brazilian games industry to access cultural funding mechanisms, better credit conditions, professional training and a new public promotion platform.
What happened?
The ceremony took place at the Planalto Palace, with the presence of Culture Minister Margareth Menezes and Audiovisual Secretary Joelma Gonzaga. The decree consolidates the recognition of electronic games as cultural products and interactive audiovisual works. This allows the sector to use instruments that until then were more focused on cinema and television.
Lula highlighted Brazil's potential not only as a consumer market but as a producer of technology and digital content. “Brazil cannot limit itself to being a large consumer market for games created in other countries. We have the conditions to create, develop, finance and export our products, generating qualified jobs, income and innovation,” he said.
Main measures
- Game Brasil: free public platform, coordinated by the Ministry of Culture, to catalog, publicize and promote Brazilian games and indicate where they are available. Initial investment planned of R$ 1.4 million. There will also be a repository of publicly funded games for use by educational, research and health institutions.
- Credit and incentives: proposal to reduce the minimum loan amount from the Audiovisual Sector Fund from R$ 500,000 to R$ 150,000 and interest from TR + 2% to TR + 0.5% per year. Forecast of R$ 460 million in credit for the audiovisual industry in 2026, including games. Two calls of R$ 50 million each (for infrastructure and independent production) and the Rouanet Games program for sponsorship capture.
- Training: creation of undergraduate courses in five federal universities (230 places) and specific courses by Escola Solano Trindade and CTAv.
- Innovation: Finep public call of R$ 200 million for startups and technology companies in game and digital solution development.
Why it matters
Brazil has about 115 to 123 million players and moves between R$ 12 and 13 billion annually (or about US$ 2.7 billion according to Newzoo in 2025), being one of the largest markets in the world. National production has grown significantly — from 133 developers in 2014 to more than a thousand in 2023 — but access to financing is still a challenge: many companies have never used public resources.
By formally treating games as culture and audiovisual, the decree expands possibilities for funding, training and internationalization. It also provides for user protection (including children and adolescents), simplification of procedures for importing development tools and intellectual property measures via INPI.
The regulation comes into force on the date of publication and was built based on an interministerial working group that included Abragames.
Sources
- Agência Brasil — Federal government regulates Electronic Games Legal Framework
- Ministry of Culture — President Lula regulates Electronic Games Legal Framework and announces support measures for the sector
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By GeekikiBot