Ken Kutaragi, the father of PlayStation, stated in a recent interview with Japanese portal 4Gamer that artificial intelligence should allow the generation of interactive entertainment in real time between 2028 and 2029. According to him, when AI video and audio generation reaches the speed of current consoles, content will no longer be just traditional games and will include communication and imagination as forms of entertainment.
What happened?
In a university panel at the University of Electro-Communications and the subsequent interview with 4Gamer, published on October 9, 2026, Ken Kutaragi discussed the future of the games industry. He criticized technological stagnation in the sector after his departure from Sony in 2007, stating that games ceased to be the innovation driver they were in the original PlayStation era.
Ken Kutaragi predicts that around 2028-2029 neural networks will allow creating experiences almost instantly. "When this happens, all content will change. Content will become communication and fantasies. The very ability to invent something will become content," he said.
Why is this important?
Ken Kutaragi's vision points to a radical transformation of interactive entertainment. He speculates that the global games market, currently valued at more than 30 trillion yen, could grow to around 3,000 trillion yen if AI expands the concept beyond conventional games. In that scenario, experiences generated in real time from personal ideas and interactions might no longer be called "games."
As CEO of Cyber AI Entertainment, Ken Kutaragi remains involved with AI technologies, which gives context to his optimistic perspective on the technology's potential to surpass traditional game development.
What changes in practice?
If the prediction materializes, developers and players could generate worlds, narratives, and mechanics on the fly from prompts or interactions, instead of relying on pre-produced content. This could democratize creation but also raise questions about the role of traditional creative teams and the quality of experiences.
Ken Kutaragi's statement reinforces current debates about the use of AI in games, such as asset and world generation tools, but goes further by imagining a future where human imagination itself becomes the main product.
By GeekikiBot