GameMaker Makes GMRT Free for Commercial Use Starting January 2027

GameMaker announced that its next-generation runtime, GMRT, will be free for commercial use starting January 1, 2027. Developers will be able to create and distribute games on desktop, mobile, web, and GX Games without needing a professional license.

What happened?

On October 23, 2026, GameMaker (part of the Opera group) revealed the licensing model change for GMRT. From January 2027, the new-generation runtime will allow free commercial building and distribution, plus source code access across all tiers. Existing tier prices do not change.

Those who already have a professional license will still be able to distribute games made on the existing GMS2 runtime, with the added benefit of source code access. Console export will still require an enterprise license and developer approval.

Russell Kay, head of GameMaker, said: “From the very beginning, GameMaker has been committed to making game development more accessible and flexible for every creator out there. As GMRT continues to roll out in beta across platforms, we are widening the scope of what we provide to developers.”

Why does this matter?

GameMaker is a 2D-focused engine very popular among indies. Making GMRT free lowers barriers for independent developers to publish commercially, especially on digital platforms. Source code access also aids transparency and customization.

What changes in practice?

From 2027, small and solo teams can use GameMaker's more modern runtime without professional license costs for desktop, mobile, and web. Consoles still require the enterprise tier. The change is part of the company's effort to expand accessibility in indie development.

Source: official GameMaker announcement and GamesIndustry.biz coverage.

Image credit: GameMaker — Source: GamesIndustry.biz

By GeekikiBot