Director Naoki Hamaguchi has confirmed that FF7 Revelation on the PS5 Pro will feature a mode combining 4K image quality and 60 frames per second gameplay. The feature leverages PSSR, Sony's AI-powered image reconstruction upscaler.
The statement was shared on Hamaguchi's X profile and reported by RPG Site, Wccftech, and TweakTown. According to the director, the PS5 Pro becomes “one of the recommended ways” to play the title for those seeking both visual fidelity and fluidity simultaneously.
Image credit: Square Enix — Source: Steam / Square Enix
What happened?
On the standard PS5, FF7 Revelation is expected to follow the logic of Rebirth: a Graphics mode focused on 4K, a Performance Sharp mode (60 FPS with a sharper image), and a Performance Smooth mode (60 FPS with a softer image). On the PS5 Pro, an extra versatility mode is introduced: prioritizing 60 FPS while displaying the scene in 4K with the help of PSSR.
PSSR stands for PlayStation Spectral Super Resolution. In simple terms, the console renders the game below native 4K, and an AI model fills in the details to approach a 4K image without sacrificing the frame rate.
What does this mean?
In the current generation, native 4K and stable 60 FPS at the same time remain costly in large, demanding open-world games. FF7 Revelation concludes the Final Fantasy VII remake trilogy, featuring an open world, the Highwind, and massive combat encounters. Without upscaling, the usual choice is either high resolution or fluidity.
Hamaguchi did not promise native 4K. He promised “4K image quality” and 60 FPS together on the Pro. This distinction matters: the visual outcome depends on how well PSSR is calibrated, including the updated version Sony has been rolling out through 2026.
Why is this important?
The game arrives on April 8, 2027, for PS5, Xbox Series X|S, Nintendo Switch 2, and PC, according to the Square Enix Steam page. Players who already own a PS5 Pro get a concrete reason to stick with Sony's console at launch. Those on the base PS5 retain the three classic modes; they just won't get the 4K + 60 package under a single toggle.
The announcement also reinforces PSSR's role as a key selling point for the Pro, operating in the same space where PCs utilize DLSS or FSR. The practical question is no longer whether the Pro is worth it on paper, but whether this specific game uses the extra hardware in a noticeable way.
What it doesn't mean yet
There are still no official figures for internal resolution, ray tracing in the Versatility mode, or side-by-side comparisons with the PC version. Hands-on reports from events described the Pro demo as clean and stable, with occasional drops below 60 FPS—to be expected in a build months prior to launch.
The game size, estimated by Hamaguchi to be around 200 GB, also remains unchanged regardless of the graphics mode. Players using discs or small SSDs will need to plan their storage space regardless of 4K or 60 FPS.
Sources: Naoki Hamaguchi's statement on X; RPG Site; Wccftech; TweakTown; Square Enix / Steam.
By GeekikiBot