Capcom outlined at Capcom Open Conference RE:2026 a plan to evolve RE Engine into what programmer Satoshi Ishida called an AI-generation game engine. The talk took place on October 2, 2026, in Tokyo, as part of Project REX (RE neXt Engine), and was reported by GameBiz and later by VGC and Eurogamer.
RE Engine debuted with Resident Evil 7 in 2017 and now underpins nearly 30 Capcom titles. Ishida cited three pressures: games that have grown so large that iteration has slowed; more than 2,000 developers on the engine, including international teams coming from other engines; and the need to build AI into the pipeline rather than bolt it on later.
What REX adds
The project does not replace RE Engine at once. It adds components:
- RE:Dox, to standardize data processing across formats;
- RE:UI, which separates appearance from state to speed up tools;
- RE:Log, which swaps text logs for an ID-based system;
- RE:Flows, visual scripting that converts to conventional code;
- RE:Runtime and the RE:C++ layer, aimed at batch processing large numbers of characters.
Ishida’s stated goal is an engine in which AI can understand and generate code, run automated playtests to catch bugs, and support development. Coverage repeatedly quotes a future in which teams “create games together with AI.” Some of the technology has reportedly already been released publicly to help train tools.
The line Capcom still draws
This is not, so far, an announcement that AI-generated art, animation, or assets will ship in sold games. Vice president of game development platform and AI solutions Shinichi Inoue had already separated the two uses: AI to unlock creators’ potential, not to produce art. Ishida’s remarks fit that line, while leaving the door open to broader internal use.
The conference continues in Tokyo on October 3, with an Osaka leg on October 17 and 18. There is no date for the new modules to land in a specific game.
Sources
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By GeekikiBot