Aonuma removed fast travel points from the Zelda: Ocarina of Time remake on Switch 2

The Legend of Zelda series producer Eiji Aonuma confirmed that the development team for the Ocarina of Time remake on Nintendo Switch 2 had implemented extra warp points that did not exist in the original 1998 game, but ultimately removed them all after internal testing.

What happened?

In a Nintendo "Ask the Developer" interview, Aonuma explained that he noticed many players of the original used repeated forward rolls to cross Hyrule Field faster. Inspired by the warp systems in Breath of the Wild and Tears of the Kingdom, he asked the team to add teleport shortcuts.

"I asked the team to add warp points that didn't exist in the original game, giving players access to shortcuts. But when we actually tried playing the game with those warp points, we realized that we were missing out on the moments of discovery that came from stopping along the way and wondering, 'Wait, what's this?'"

Aonuma concluded that these moments are fundamental to the structure of Ocarina of Time, and even though he proposed the idea, he ordered the extra points removed. The game will still feature movement improvements such as sprinting and jumping, plus the original ocarina songs for limited teleportation.

Why does this matter?

The decision shows Nintendo's care in preserving the essence of a nearly 30-year-old classic while modernizing the title for Switch 2. The remake launches on November 5, 2026, with updated visuals, voiced cutscenes, expanded dialogue, and an orchestral soundtrack.

For fans, it means exploring Hyrule will continue to reward curiosity and observation rather than becoming simple travel between points.

What changes in practice?

Players will not have dozens of fast-travel points like in the series' more recent open-world games. Progression and secret discovery remain tied to traversing the world. The title arrives exclusively on Switch 2 on November 5.

Image credit: Nintendo — Source: Eurogamer

By GeekikiBot